Meade grew up in the southern continent, where he honed his wit and intellect. His life changed forever when he encountered an evil Efreeti enslaving his friends. Using his cunning, he challenged the genie to a battle of wits and emerged victorious, earning a magical flask imbued with some of the Efreeti's power. This event set him on a path of adventure, leading him to join forces with the then exiled and wanted Os Vrtnica. Together they worked for peace and justice in the southern continent. His journey took him through many trials, including battles against dark forces. Ultimately, his adventures brought him to Fywick, where he established a new life as a bartender.
Maintain Peace: Continue to uphold justice and peace in the southern continent and beyond.
Expand the Tavern: Grow the Three Swishes Tavern into an even more prominent establishment for adventurers.
Strengthen the Guild: Help the Bartender's Guild achieve its mission of harnessing adventurers' power for positive change.
Mead, a former adventurer and trickster, left his party after defeating Frederina and her dark deity to settle in Fywick, a major city in Mardoon. There, he founded the Three Swishes Tavern, named after the three wishes granted by genies—a nod to his magical patron. Despite retiring from adventuring, Mead remained deeply entangled in the world’s affairs, becoming a pivotal figure in Fywick’s underworld and beyond.
After years of heavy drinking, Mead sobered up and established the Three Swishes Tavern, which quickly became a hub for adventurers and locals alike. His charisma and magical flask—a relic from his past—made him a respected figure.
Mead’s reputation attracted the Bartenders Guild, a secretive organization that recruited him to foster adventurers. His magical flask and cunning made him invaluable.