Date: 3/3/25
Session Number: 3
The party, after a chaotic encounter with cultists and demons at the Golden Bear Tavern, was escorted by Professor Ozdemir to the Royal Vrintian Academy of Swords, Song, and Sorcery (RVASSS). They spent the night in a dormitory, where they discovered cryptic writings left by Gilbert, a former student turned cultist. The session ended with the party waking up and preparing to explore the academy, with Tiberian expressing interest in finding the divination professor.
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Characters:
- Player Characters (PCs):
- Tiberian Caipao (Logan): Dragonborn Artificer, noble weaponsmith.
- Goopy Globulon (Nick): Plasmoid Soulblade Fighter, astral drifter.
- Breezy Bee (Breezy): Aarakocra Sorcerer, entertainer.
- Orin (Matthew): Deep Gnome Soulknife Rogue, bounty hunter.
- Thomas Stonebrook (Peter): Human Barbarian, former guard.
- Baloo (Josh): Bugbear Bard, entertainer.
- Non-Player Characters (NPCs):
- Professor Ozdemir: Sorcerer, second-in-command at RVASSS.
- Professor Hans Drockstaken von Nieselbeiser: Swordmaster, history enthusiast.
- Professor Alressa Rose: Divination professor.
- Professor Chester: Illusion professor, crow-like appearance.
- Professor Lairgais: Evocation professor, fiery personality.
- Professor Golda: Dwarf, associate of Professor Rose.
- Professor Mekanor: Foreigner, master of blades, fled from the Red Archon.
- Professor Daryl Isosaria Torsine Rintegra: Royal blood, hard-drinking, rowdy professor.
- Master Tanu: Half-orc, Master of the Academy.
- Professor Bovog Wormbrew: Artificer professor.
- Tadabar Soulfire: Mysterious figure, associated with the academy.
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Locations:
- Royal Vrintian Academy of Swords, Song, and Sorcery (RVASSS): Central hub for education and power in Vrintia.
- Dining Hall: Central gathering place for faculty and students.
- Wizard Tower: Location of Professor Ozdemir’s office and mysterious experiments.
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Items:
- Gilbert’s Writings: Cryptic notes found in the dormitory, linked to cult activity.
- Crystal Ball: Used by Professor Rose for divination.
- Iron Golems: Guarding the wizard tower.
- Octopus in Aquarium: Non-magical, communicates telepathically.
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Concepts:
- Blood Magic: Associated with the cult and demon summoning.
- Red Archon: A powerful demonic figure tied to the Necrotic Wars.
- Time Travel: Goopy’s mysterious past involving temporal displacement.
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Alliances:
- The party is forming bonds with each other and the faculty of RVASSS, particularly Professors Ozdemir and Hans.
- Tiberian’s family has a history of supporting the academy, granting him favor with Master Tanu.
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Rivalries:
- Oran and Breezy have a tense relationship, with Breezy keeping his distance due to Orin’s bounty hunter background.
- The party is wary of the cultists and their connection to Gilbert.
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Power Dynamics:
- Master Tanu holds significant authority at the academy, with Professors Ozdemir and Hans serving as key figures.
- The party is still adjusting to their new environment, with some members (e.g., Thomas) feeling out of place.
- Tiberian’s Investigation: Tiberian follows Professor Chester to the wizard tower, where he discovers Gilbert’s writings are linked to demon summoning. This revelation shocks the faculty, particularly Ozdemir and Master Tanu.
- Goopy’s Divination: Professor Rose delves into Goopy’s mind, revealing traumatic memories of war, loss, and a future explosion. Goopy is left emotionally shaken but determined to prevent the bad future he saw.
- Thomas’s Identity: Thomas reveals his father has been a guard at the academy for 30 years, adding depth to his backstory and his feelings of inadequacy.
- Tiberian explores the wizard tower, discovering mysterious artifacts and a telepathic octopus.
- Goopy seeks clarity about his past and future through Professor Rose’s divination.
- The party bonds over breakfast, with Breezy comforting Goopy after his traumatic vision.
- The party wakes up and heads to the dining hall, where they meet various professors, including Hans, Lairgais, and Rose.
- Tiberian expresses interest in artificing, leading to an introduction to Professor Wormbrew.
- Goopy asks Professor Rose to look into his mind, revealing traumatic memories and a foreboding future.
- Tiberian follows Professor Chester to the wizard tower, where he encounters iron golems, a telepathic octopus, and mysterious artifacts.
- He presents Gilbert’s writings to Ozdemir and Master Tanu, who are alarmed by their connection to demon summoning.
- Tiberian learns about the academy’s history and his family’s contributions.
¶ 3. Goopy’s Divination and Emotional Aftermath (1/4 Session)
- Professor Rose uses her crystal ball to delve into Goopy’s mind, revealing visions of war, loss, and a future explosion.
- Goopy is left emotionally shaken but resolves to prevent the bad future he saw.
- The party comforts Goopy, with Breezy offering a hug.
- Progress: Tiberian learns more about his family’s legacy at the academy and begins to establish himself as a promising artificer.
- Key Actions: Explores the wizard tower, presents Gilbert’s writings to the faculty.
- Relationships Changed: Gains favor with Master Tanu and Professor Wormbrew.
- Emotional Arcs: Tiberian is determined to reclaim his family’s honor and protect his new friends.
- Progress: Goopy gains insight into his traumatic past and the potential future he must prevent.
- Key Actions: Seeks divination from Professor Rose, bonds with Breezy.
- Relationships Changed: Deepens his connection with Breezy and the party.
- Emotional Arcs: Goopy is haunted by his visions but finds solace in his friends.
- Progress: Breezy continues to navigate his new life at the academy, focusing on his goal of becoming a lawyer.
- Key Actions: Comforts Goopy after his divination, interacts with the faculty.
- Relationships Changed: Strengthens his bond with Goopy.
- Emotional Arcs: Breezy is determined to protect others through the law.
- Progress: Oran remains a mysterious figure, with his bounty hunter background creating tension with Breezy.
- Key Actions: Observes the party’s interactions, remains cautious.
- Relationships Changed: Maintains a wary distance from Breezy.
- Emotional Arcs: Oran is focused on his own goals but may need to reconcile with the party.
- Progress: Thomas reveals his father’s long-standing role as a guard at the academy, adding depth to his backstory.
- Key Actions: Interacts with Professor Hans, reflects on his place at the academy.
- Relationships Changed: Gains respect from Professor Hans.
- Emotional Arcs: Thomas struggles with feelings of inadequacy but is determined to prove himself.
- Progress: Baloo was absent for most of the session, having slept in the mimic.
- Key Actions: N/A
- Relationships Changed: N/A
- Emotional Arcs: N/A
- First Impression: Extravagantly dressed, boisterous, and knowledgeable about history and swordsmanship.
- Notable Dialogue: “War never changes.”
- Allegiances: RVASSS, loyal to Master Tanu.
- Relationships to PCs/NPCs: Forms a bond with Thomas, respects Tiberian’s family legacy.
- First Impression: Meek but powerful, adorned in golden jewelry and crimson robes.
- Notable Dialogue: “What a terrible life you’ve lived.”
- Allegiances: RVASSS, focused on divination.
- Relationships to PCs/NPCs: Helps Goopy uncover his traumatic past.
- First Impression: Crow-like, mysterious, communicates through mimicry.
- Notable Dialogue: Mimics others’ voices, rarely speaks in his own.
- Allegiances: RVASSS, illusion professor.
- Relationships to PCs/NPCs: Guides Tiberian to the wizard tower.
¶ Royal Vrintian Academy of Swords, Song, and Sorcery (RVASSS)
- Description: A grand institution with a rich history, serving as a hub for education and power in Vrintia.
- Notable Features: Dining hall, wizard tower, dormitories.
- Dangers or Challenges: Cult activity, mysterious experiments.
- Lore Connections: Founded by the god-king Os, tied to the kingdom’s political and magical history.
- Description: A stone tower with a clock at the top, housing mysterious artifacts and experiments.
- Notable Features: Iron golems, telepathic octopus, arcane circle.
- Dangers or Challenges: Potential magical hazards, remnants of blood magic.
- Lore Connections: Linked to Professor Ozdemir and Master Tanu.
- Combat Name: N/A
- Enemies Faced: N/A
- Number of Enemies: N/A
- Tactics & Strengths: N/A
- Weaknesses/Exploitable Traits: N/A
- Outcome of Battle: N/A
- Critical Hits & Fumbles: Goopy’s emotional breakdown after Professor Rose’s divination.
- Epic Saves or Failures: Tiberian’s successful exploration of the wizard tower.
- Plot Twists & Surprises: Gilbert’s writings are linked to demon summoning, shocking the faculty.
- Character Growth & Development: Goopy’s resolve to prevent a bad future, Tiberian’s growing connection to the academy.
- Funny or Memorable Quotes:
- “War never changes.” – Professor Hans
- “What a terrible life you’ve lived.” – Professor Rose
- “I’m trying to help people out these days.” – Goopy
- Gold & Valuables: N/A
- Magic Items Found: N/A
- Weapons/Armor Collected: N/A
- Key Documents or Clues: Gilbert’s writings.
- Other Notable Finds: Telepathic octopus, arcane circle in the wizard tower.
- Current Objective: Investigate the cult and prevent their plans.
- Steps Completed: Discovered Gilbert’s writings, learned about the cult’s connection to demon summoning.
- Next Steps/Unresolved Issues: Confront the cult, uncover the truth about the Red Archon.
- Obstacles Introduced: The cult’s growing influence, potential betrayal within the academy.
- New Factions, Deities, or Groups: The Red Archon, a powerful demonic figure tied to the Necrotic Wars.
- Mythology & History: The god-king Os’s ascension, the Necrotic Wars, the fall of the Illithid Empire.
- Political or Social Structures: The academy’s role in Vrintia’s power structure, the influence of noble houses.
- Magical or Scientific Breakthroughs: The use of runes as the first method of harnessing magic.