Character Sheet
Race: Elf
Class: Level 8 Druid (Circle of the Land - Swamp)
Alignment: Chaotic Neutral
Background: Guide
Traits: Wild Shape, Natural Recovery, Darkvision, Ritual Casting, Land’s Stride, Fey Ancestry, Wild Companion, Mobile
During Season 1 of the first campaign, Bazzert drew cards from the feared Deck of Many Things
. This resulted in 3 cards: one good, one important, and one evil. The first card had a picture of the Throne, giving Bazzert an ancient keep in the Jade Forest (later used by Bazvrah for The Red Keep). The second card had a picture of the Vizier, giving Bazzert 3 questions that must be answered about anything in the world. Questions raced through the party members' minds, but then came the third card: a picture of "The Void", leaving Bazzert paralyzed on the ground in front of the party. He remained that way for two and a half years until the party regrouped to go after Darmuth in Season 2. This was the state in which important items remained on Bazzert during his long-term coma.
Listed below are the items, traits, and notable features remaining on the archived character sheet.
Once an unknown tool to the party, this item became a favorite for Bazzert as a way to take control of otherwise chaotic situations. When placed on the head of any creature, the creature would instantly fall asleep, allowing one to kidnap or kill quietly. Soon enough, other members of the party saw the usefulness of the crown and began using it for their own ends. (Seen as the inspiration for Bazvrah, a maniacal assassin)
A classic Druid spell Conjure Woodland Beings
could be used to summon Eight fey creatures of challenge rating 1/4 or lower
. In this fashion, we could summon 8 Pixies which in addition to their inate Greater Invisibility
could also cast Polymorph
and Fly
. So since Polymorph has the rule, The new form can be any beast whose challenge rating is equal to or less than the target's
, we can first use 4 pixies to transform our each character in our level 8 party into a T-Rex, then using the other 4 pixies cast Fly on each one of them. Bazzert discovered this dangerous combo and only was able to use it once against darmuths forces before succoming to his coma. This powerfull magic combo is where we discoved how powerfull magic can be. (Seen as the inspiration for Bazzalt, a level 20 pure Druid)
Many jokes and many opportunities arose with this single button press gimmick. From ripping a tear into the hull of a pirate ship (stopping force 9000 lbs), to stopping doors from being opened, to using this item to climb into the air. (Seen as the inspiration for Bazzdos, an Iron Man-like Inventor)
How to Kill Gods:
Formulate a plan
It is disrespectful to kill an immortal deity without a well-thought-out plan of action
Stay up late. One often gets the best or worst ideas when one is on the brink of sleep deprivation and insanity
Seek help from others (no, not the therapeutic kind)
There are several people that want to kill gods; you are not alone
Cast darkness on the Pirate King and convince him
Naracus is a god or something using darkness
and wild shape
Do this once or twice to instill the fear of God in himCast darkness on the cat
and become a big golden lobster
and convince her.5: Visit the PK to get a lay of the land before attacking - bring a squirrel and have a conversation with the PK
1: Try to get a crew - first a normal request - ask them to help defend me - make sure to look for someone who doesn't like the PK - start up some chat
2: Tell crew (2-3) to come with me outside of the PK room to await orders - they will be attacking other guards if needed
2.5: Tell the pirate to move the immovable rod to the other side of the door while I distract people with a summoned animal (badger)
3: Go visit the PK in the room and give him a crown out of good faith - come in excited and give him the high honor of wearing it
4: Kill the PK while he is sleeping and kill the other guards in the room with conjure fey
5: Take an item of the PK's, something small that fits in a bag, and leave the castle with the crew, going somewhere remote
6: Kill the crew