A powerful warforged artificer with an almost indestructible body. While not a part of the Bazz Bros Family (Bazzert, Bazvrah, Bazzalt), his name carries their legacy forward.
Bazzdos was found by the party in a room deep underground. He was inactive at first, buried beneath a pile of rubble. Upon investigating the metal robot under the rocks, Spoops was the first to approach, but couldn't figure out why it lay motionless. After some time, he discovered a rear hatch which, when opened, revealed an input console. Once booted up, the following screen was displayed. This was the introduction of RoboScript.
The robot was named Bazzdos and took on the role of a Lawfull Construct for the party. Overtime Bazzdos expanded his personality in many different ways.
Every problem can be solved through meticulous planning, precise craftsmanship, and scalable engineering. With the right materials, knowledge, and ingenuity, there are no true limitations—only challenges waiting to be overcome. Every mechanism, from the smallest gear to the grandest machine, follows a design; so too must every action be deliberate, every invention purposeful, and every creation a step toward perfection.
Bazzdos is driven by strict adherence to order, prioritizing efficiency and precision. He believes every task must be executed flawlessly. He respects rules as the foundation of stability, though his view of law is rigid and unyielding. His programming lanaguage, RoboScript, held above all else. Only once was his source code every seen, during a 5000 year time chamber session, by Spoops. Is there good or evil within Bazzdos, or is there a void inside the machine.
During the 2nd Time Chamber, Spoops had 5000 years to learn RoboScript and understand Bazzdos on a whole new level.
For Bazzdos, mastery was just the start of an ever-deepening complexity. Simplicity felt like stagnation, so every solution evolved into a more intricate web of mechanisms. His Speaking Stone Network, once a simple tool for communication, grew into a labyrinth of encrypted relays and arcane protocols only he could decipher. Likewise, his Laser and Lens Factory, initially dismissed by his party, captivated Bazzdos' engineering mind, leading to its eventual success, as seen with the lasers on Glub Glub. His greatest struggle, however, was relinquishing the boons from his god, which, though given as gifts, became chains he could not break. The fear of losing his power drove him to cling to it even tighter, trapping him in a world where nothing could be simple or let go.
The loss of the boon, council of the gods Event to be filled in
Repetition and routines became second nature to this robot. Among Bazzdos' most notable habits was his meticulous data logging—every experience was recorded onto a storage drive, ensuring no detail was lost and allowing for perfect photographic recall at any moment. This proved invaluable when non-player characters sought verification of past events, needed reminders of long-forgotten details, or required a visual demonstration. In such moments, Bazzdos would activate his Hologram Projector, rendering detailed 3D videos to illustrate his point with precision.
Hologram Projector (cantrip): Your left eye dims as a bright bulb ignites behind the pupil. Projecting rays of light into a swirling magic smoke field, you create vivid illusions accompanied by sound. Functions like Minor Illusion but capable of playing full-motion holographic movies.
Bazzdos has pledged allegiance to three gods:
Numerous manufacturing, research, and testing areas were created to meet the requirements of Mortis Lux.
Inside of the realm of fire lays the largest engine of progression for Mortis Lux, The Forge.
From post-war industrialist to god-like construct, Bazzdos's journey spans centuries—rising as the gnomish forge master of North Geskoworm, conquering the City of Brass in the Plane of Fire, and ultimately crashing his brass empire into the Sea of Ice where he remains trapped, recently beginning to send distress signals to would-be rescuers.
~10 AC: Bazzdos sees party fractures taking hold and begins planning to assume control of the gnomish people by emulating the god Gond. He begins creating infrastructure for a massive mining and forge operation in North Geskoworm. He recruits gnomes from all over Mardun to support this operation and establish mining for iron, mithril, and other metals.
~14 AC: With the incredibly fast industrialization of North Geskoworm, it becomes a wealthy trade city and the leading exporter of mithril and mithril goods. The gnomes begin to see Bazzdos as a god of the forge akin to Gond, but just as they begin to worship him, Bazzdos starts seeing them as a means to an end. He begins using gnomes named Gond to collect Gond souls and incorporate them into his own soul core. This leaves many gnomes in a state of having to relearn their world, as a small part of their soul is missing.
Armorer Artificer 20 | Hexblade Warlock 1 | Wizard 1
Background | Race | Alignment | Speed | Armor Class | Hit Points | Initiative |
---|---|---|---|---|---|---|
Artificial Intelligence | Skirmisher | Lawful | 55 | 50 | 270 | +7.25 |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
39 (+14) | 25 (+7) | 29 (+9) | 35 (+12) | 25 (+7) | 25 (+7) |